![]() ![]() ![]() Provide a compelling case and a few examples of how to handle known situations including a suggestion for ending the main quest line (if applicable).ĭid you use any of the DLC content? Is it necessary? Are there work arounds for Vanilla players?Īny special notes about the character's role in the Wasteland should go here. Is the character nice and helpful or malicious and aloof? How do they interact with the environment and the NPCs?Īnything else you think readers should know about this build including thanks for any help you received in creating it. How is your character navigating the wasteland? Any special rules? What is their combat style in different situations? Describe use of sneak, melee or how to handle solo tough opponents versus groups of ghouls. Where can the character find some necessary early outfits, weapons, friends, and followers? Example: Your character will be featuring the Railway Rifle, the known location of this gun at any point in the game is Big John’s Salvage. Explosives Bobblehead for a demolitions expert). Settlement: Where is your character setting up shop?īobbleheads: Suggest necessary or helpful non-special bobbleheads (eg. Weapons: List preferred weaponry, screenshots of special weapons are nice (see Albino’s The Heavy and The Sentinel and Chris Diokno's The Shadow Operative as examples).įaction: Provide a suggested faction for your character to join, if applicableįollowers: List options and justification for choices regarding who’s travelling with you, if applicable. Perks: List perks with brief justifications and (optional: map the order in which perks were taken.) As we know, FO4 doesn’t provide a lot of flexibility for Nate and Nora’s backstory, so feel free to keep it brief or omit entirely, if you choose. Provide a brief backstory so we know the character’s motivation, specialties and general feel. Or, list the Special starting stat numbers and note where investments should be made.Īs an alternate profile pic, check out this sweet Pip-Boy blank template from Relycs: Using the editor of your choice, import the above blank image and insert a screenshot of your character, the build name, a class description and (optional) a SPECIAL snapshot using green tabs for starting points, yellow for special and red for necessary bobbleheads and hard point investments. Give a reason why you made this build or who inspired it or what compelled you to make it. However, note some of the requirements are mandatory in order to create a build that's acceptable and up to the standards of the Tamriel Vault. Feel free to stray where you character and presentation needs to. Similar to our Elder Scrolls CB template, use this format as a guide. Try not to have to many unarchived files/textures/meshes or what ever or it will slow loading and performance but wont hurt it.īack up the entire Fallout 4 folder before modding, and when ever its its in a good spot to have a few backups so dont lose progress if a mistake.The goal of this post is to guide builders toward a measure of continuity on the Vault when presenting Fallout 4 Character Builds. Keep the ba.2 files in the Fallout folder at all times. Putting the extracted files into the data folder in the right spot will over write the ba.2 archives by default. You got it, or on the right track, just by asking that question. You will need to first exact the textures/meshes if they were archived jsut another more or less simple step in the process, repackaging can sometimes be iffy.Īlright but how do i turn the ba2 files into images i can edit in gimp or paint Now if your just trying to swap between known textures till you find one you like you'll have to load up the esp file from the mod if it even had one. Originally posted by Exraiel:Theres many ways to go about this, first you we need to know if its (bsa/ba2) or whatever they are called files in the mod, if the mod isn't in either of those archived (file types) then likely the mesh.nif/texture.dds files are what they dub loose files in their own respective folders called Textures/Meshes in which case as stated above you can edit them or replace them with another with GIMP2 or a simple copy paste & replace from another mod. ![]()
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